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Dead Space Creator Glen Schofield: Extended Interview | Ars Technica
How Dead Space's Scariest Scene Almost Killed the Game | War Stories | Ars Technica
How a Painter Became Dead Space's Game Designer | Ars Technica
How The Callisto Protocol's Gameplay Was Perfected Months Before Release | Ars Technica
Dead Space's Creator Would Love To Make A Sequel
How The Callisto Protocol's Audio Team Designed Its Terrifying, Immersive Sound | Ars Technica
How Lighting Design In The Callisto Protocol Elevates The Horror | Ars Technica
Glen Schofield Creator Interview
Video Game Director Answers Questions From Twitter | Tech Support | WIRED
Subnautica Director Charlie Cleveland: Extended Interview | Ars Technica
How The Callisto Protocol's Animations Came To Life With Motion Capture | Ars Technica
Dead Space Creator Returns to Space Horror With The Callisto Protocol | Comic Con 2022